Download Adobe Substance 3D Painter 10.1.1 Full Version

Details of Adobe Substance 3D Painter 10.1.1:

Download Adobe Substance 3D Painter Latest Version | SoftsDLAdobe Substance 3D Painter 10.1.1 is an advanced software engineered for the creation of intricate and lifelike textures and materials for 3D models. This release introduces a variety of features that optimize the workflow for 3D artists, game developers, and visual effects professionals. The software enables users to paint directly on 3D objects using a simple, layer-based system analogous to Photoshop, facilitating the real-time application and manipulation of textures. Substance Painter equips artists with sophisticated tools, including smart materials, customized brushes, and dynamic masks, allowing for the meticulous application of detailed features such as dirt, wear, and weathering to their models. The real-time PBR (Physically Based Rendering) viewport offers an accurate evaluation of texture appearance under various lighting conditions and surroundings.

The Substance 3D Painter 10.1.1 Full version enhances stability, optimizes speed, and provides new features designed for both novices and experts in the 3D sector. This encompasses enhanced GPU acceleration, facilitating expedited rendering durations and optimizing hardware resource use, so providing seamless workflows even with intricate projects. Improved support for various file types and interaction with additional Adobe Creative Cloud products significantly enhances its versatility. The latest release features revised export options, facilitating the transmission of completed textures to game engines such as Unity or Unreal Engine, as well as other 3D applications. Adobe Substance 3D Painter 10.1.1 remains a vital instrument for artists seeking to get photorealistic outcomes with minimal exertion and optimal creative autonomy. 

All Features of Using Adobe Substance 3D Painter 10.1.1:

  • Real-time paint textures: The Painter provides comprehensive control over texture painting, utilizing smart materials as a foundation for totally customizable texture creations.
  • Obtain access to numerous pre-constructed items and resources: Utilize materials such as plastics, fabrics, wood, metals, and others to enhance texture efficiently and rapidly.
  • Texture utilizing intelligent materials and masks: Conceal portions of an object to apply various materials, decals, and effects to a model’s surface with accuracy.
  • Non-destructive and procedural methodologies: The painter’s layer-based interface facilitates effortless iteration, editing, and modification. Accelerate the creation of distinctive textures or investigate innovative options.
  • Implement specifics along spline-derived trajectories: Incorporate intricate elements into textures, such as stitches, seams, and weld lines, with pixel-perfect precision.
  • Incorporate embellishments with decals that conform to surfaces: Imprint an image onto a mesh. Incorporate text or minor, inexpensive surface features such as stains and fissures.
  • Regulate scale using the physical size attribute: Establish a material’s scale to precisely correspond with its appearance and dimensions on 3D surfaces. Painter facilitates multi-tile painting (UDIMs), and Python scripting, and adheres to the VFX Reference Platform.
  • Automatic UV unwrapping available on demand: Automatically generate UV islands upon importing models into Painter, regardless of the absence of prior UVs.
  • Enhance sophisticated effects via baking mode: Effortlessly create a model for texturing by baking mesh maps through a user-friendly, integrated interface.
  • Create textures utilizing physically-based rendering (PBR) materials: Enhance realism in your textures with intricate, seamless materials.
  • Ensure precise color conversions: From resource importation to on-screen color representation for exported textures, maintain a consistent appearance across third-party programs using OpenColorIO, the industry standard in cinema and animation. The power and usability deliver an exceptional painting experience.
  • Robust painting engine: Utilize dynamic brushes, projection tools, and particle effects, including Photoshop brush presets.
  • Intelligent masks and materials: Incorporate authentic surface features, ranging from slight dust accumulation to significant deterioration, among other aspects.
  • Creation of advanced materials: Replicate authentic material properties like shine, anisotropy, clear coat, subsurface scattering, and more characteristics.
  • Facilitated exports: Facilitate seamless exportation to any renderer or game engine. Develop tailored export presets to integrate Painter into your 3D design workflow.
  • Icon – Automated UV Mapping: Imported models require no specific preparation for texturing.
  • VFX support: Painter facilitates multi-tile painting (UDIMS), Alembic integration, camera importation, and Python scripting, adhering to the VFX Reference Platform standards. 

System Requirements:

  • OS: Windows 11 (64bit)
  • RAM: 32GB
  • VRAM: 8GB
  • Hard drive: SSD type with 30GB of free space
  • CPU:
    • Intel Core i7
    • AMD Ryzen 7

What’s new in Adobe Substance 3D Painter 10.1.1?

Substance 3D Painter 10.1 introduces enhanced filters, upgraded USD features, and revised VFX Platform and Linux compatibility.

All new features of 3D Painter version 10.1.1:

Default Filters Updated

This release introduces several new filters to significantly enhance the texturing process.

  • New embroidered decal material: 

A new embroidery decal material is available in the materials area of the Assets window. Drag and drag it onto your mesh, integrate any resource (such as a texture or font), and you will effortlessly generate new fabric features.

  • New fill area color/mask filter: 

These two filters enable the filling of any closed paths or outlines. This is advantageous for rapidly populating 3D trajectories, for instance. As filters, they can also be utilized for manual brush strokes or in various other contexts.

  • New FXAA filter: 

This filter efficiently diminishes aliasing, particularly on sharp edges that may manifest after a level or on masks created using the color selection effect.

  • New high-pass filter: 

This versatile filter enables the creation of a grayscale texture for application in more sophisticated effects such as softening, blurring, or enhancing details.

  • New Pixelate Filter: 

The pixelate filter can emulate a decrease in resolution, which is advantageous for stylizing colors and patterns.

  • New Posterize Filter: 

The new posterize filter effectively diminishes the color palette of an image, facilitating shape contrast and the creation of styled effects.

  • New Threshold Filter: 

The threshold filter efficiently generates distinct binary black and white masks from a grayscale input.

  • New Smoothstep Filter: 

The smoothstep filter is an alternative method for adjusting levels or contrast to enhance grayscale data. This filter additionally applies an exponential curve to the output, facilitating the transformation of linear gradients into smooth curves.

  • Enhanced Transform and Mirror filters:

The transform filter has been revised to accommodate non-uniform scaling, horizontal or vertical flipping, and more user-friendly parameters. The mirror filter has been updated with more explicit parameters.

  • Enhanced icons: 

The icons for standard filters have been redesigned to increase visibility and accessibility. Yellow-tinted icons are designated for use on layer content, but grayscale icons are versatile and applicable to both layer content and masks.

  • Minor adjustments to filters:

Several other filters have been modified to rectify certain issues:

    • The height adjustment filter was influencing the alpha of a layer, complicating its usage in certain instances.
    • The blur filter does not utilize a linear color space under Legacy color management mode, resulting in inaccurate colors during input blending or mixing.
Update on USD and VFX Platform Support

This version of Painter features enhancements and updates to numerous third-party components.

  • Export textures utilizing Adobe Standard Material in USD: 

When exporting textures from Painter to a USD file, the Adobe Standard Material characteristics will now accompany them. This prepares the USD files for use in applications that support certain properties.

  • Import textures from USD files: 

Importing a USD file will now additionally incorporate its texture into the created project, facilitating seamless transitions between programs. Utilization of the Adobe Standard Material in the USD file will also adjust the shader parameters, ensuring that the viewport output aligns with that of the other source application.

  • GLTF modifications: 

After the USD update, alterations in behavior for the GLTF format were necessitated to maintain parity. Upon importing a glTF file, Painter will now assume that the normal map is in OpenGL format.

Certain glTF files may utilize the DirectX format instead. A new setting has been incorporated into the project window to accommodate this, while the standard format can also be overridden from the layer stack.

  • Dependencies have been updated: 

Various libraries utilized by Painter have been revised, particularly to align with the VFX platform reference. The following are the updated versions utilized in Painter 10.1:

    • Qt 6.5.6 and PySide6 6.5.6
    • Substance Engine version 9.1.3, 
    • OpenEXR version 3.2, 
    • Python version 3.11, OCIO. 
    • Version 3.6.0 of OpenSubdiv
  • Revised Linux compatibility:

The latest iteration of Painter now requires Red Hat Enterprise Linux (RHEL) version 8.6 as the minimum, while also being compatible with version 9.x.

Enhanced performance

Several components of the application have undergone performance enhancements:

  • Enhanced project opening speed: 

Projects with many brush strokes should now open more rapidly in Painter. The time savings of this project should also be marginally enhanced. In several of our test projects, we noted a decrease in loading time from 50 seconds to merely 6 seconds while accessing a project. Memory use during the opening and conversion of legacy projects to the newest version has been enhanced.

  • Enhanced tessellation performance: 

We now utilize automated optimization when tessellation is activated in the Shader settings. Triangles smaller than a pixel on the screen will no longer be tessellated, resulting in fewer triangles to render and thus faster rendering speeds. This modification does not yield visual discrepancies and does not influence the mesh export procedure.

  • Streamlined thumbnails are now the standard:

In version 6.2, we implemented simpler thumbnails for UV Tiles projects to enhance speed, while conventional projects retained the previous method of calculating layer thumbnails. This behavior was regulated using an application configuration.

This parameter now defaults to optimized thumbnails to enhance speed across all projects. It can be restored in the primary settings if preferred. 

Release Notes:

(Released on 17-09-2024)

Summary:

Significant release featuring new content including fill area mask/color filter, embroidered decal filter, and six generic Substance filters; support for USD import with material and shader parameters; performance enhancements; compliance with VFX platform 2024; and transfer to Linux RedHat.

Added: 

  • [Content] Incorporate a new Fill Area Mask/Color Filter. 
  • [Content] Incorporate a new embroidery decal filter. 
  • [Content] Incorporate six new general Substance filters: FXAA, pixelate, highpass, posterize, smooth step, and threshold.
  • [United States Dollar] Export the USD layer utilizing a specified ASM material. Import USD together with material and shader attributes
  • [Performance] Minimize project file access duration and memory use (data decryption)
  • VFX platform suitable with 2024 standards
  • [Visual Effects Platform 2024] Upgrade to Python 3.11 
  • [VFX Platform 2024] Upgrade to OpenEXR 3.2 
  • [United States Dollar] Upgrade OpenSubdiv to version 3.6.0 
  • [Color Management] Update to OCIO version 2.3.2 for Linux Transition to Linux RedHat 
  • [Linux] Revise Nvidia driver minimum version to 535.171.04
  • [Import] Incorporate an option to invert the normal map during the importation of a GLTF mesh. 
  • [UI] Utilize the operating system’s default parameter for detecting drag event distance.
  • Substance Engine Incorporate a call strip function to eliminate symbols from the executable.
  • [Splash screen] Revise to the new splash screen format
  • Upgrade Substance Engine to version 9.1.3 
  • [Python] Display link to examples in the layer stack documentation menu.
  • JavaScript Relocate JavaScript plugins to the javascript/plugins subdirectory.

Resolved:

  • [Illustrator] Exporting a UV Tile with .ai graphics results in a crash under certain conditions.
  • [Dynamic Strokes][Path] Randomly each stroke is ineffective on a path. 
  • [UI]Properties Lock is activated when tiling is irregular.
  • Debugging A TXT file is generated when double-clicking the Painter project [USD]. Export Certain textures may be absent. 
  • [ASM] Dispersion The color channel disregards metallic properties. The blur filter is ineffective in the “working” color space. 
  • [Content] The Height Adjust filter also alters the layer’s alpha.

Identified Problems: 

  • [Color Management] HDR color space conversions via ACE on Linux yield clipped colors 
  • [Win][Collision] [ACE] Failure to utilize sRGB ICE color space for display transformation 
  • [Regression][User Interface] The right-click menu appears excessively diminutive on high-definition screens.
  • [Collision][Python] USD export initiated by TextureStateEvent 
  • [MacOS Intel] Application crashes during the importation of some presets. 
  • [Crash] Reallocate resources and preserve the project
  • [Engine] Utilizing the Clone tool in normal mode results in erroneous color shifts. 
  • The ghost widget, albeit purportedly destroyed by the script, remains operational.
  • [RedHat] Color selection problems 

FAQs:

What is 3D painting software, and how does it differ from 3D modeling software?

The initial step in the 3D process is to construct a model, commonly known as a mesh. Typically, most meshes are shown in a slate gray hue or can be displayed as a wireframe. Three-dimensional modeling software is utilized to generate these items. The subsequent crucial phase in the process involves applying textures and materials to the object to enhance its surface’s visual appeal using 3D painting software. Although other programs can perform both jobs within a single application, Substance 3D Painter stands as the preeminent choice in texture painting, enabling real-time texturing of models.

Is it difficult to learn Substance 3D Painter?

We classify Substance 3D Painter as having a medium level of complexity among all Substance 3D texturing applications. The painter seeks to optimize the texturing and material generation process for maximum efficiency. As with other sophisticated software, Painter possesses numerous potent capabilities that require comprehension and mastery to optimize your productivity with the application.

What is the procedure for importing and exporting textures in Substance 3D Painter?

When initiating a new project and incorporating a mesh object, Substance 3D Painter provides various import settings to extract information from the object, including textures. Automated importation of baked maps is also possible. Upon completion of your project, you may export bitmap textures or the model’s geometry. The export window can be accessed via File > Export textures. For a comprehensive description of the available export parameters and their usage, please consult the Substance 3D Painter manual.

What differentiates Substance 3D Painter from Substance 3D Designer?

Substance 3D Painter is a 3D painting application that enables users to apply textures and materials directly onto 3D objects in real time. Substance 3D Designer is mostly a material authoring software that creates textures using generative patterns within node-based graphs. Designer serves as an alternative for generating textures and materials that can be applied to models within Painter.

Which file types are supported by Substance 3D Painter?

Substance 3D Painter is compatible with the majority of prominent and common 3D file formats. Mesh files can be imported into Painter for texturing purposes. The supported mesh file formats are .fbx, .obj, .abc, .dae, .ply, .gltf, .glb, .usd, .usda, .usdc, and .usdz. You may also export to these file formats. Substance 3D Painter will generate the necessary files, materials, and textures for export, or you may utilize the export parameters to tailor this output to your specifications. Refer to the documentation for additional details. 

Screenshots:

Download Adobe Substance 3D Painter Full Version

Adobe Substance 3D Painter Full Download Free

Instructions to Install & Activate:

  • Adobe Substance 3D Painter 10.1.1 downloaded package contains the setup for both 32-bit and 64-bit Windows operating systems (Choose according to your OS).
  • Disconnect from the internet and also pause your Antivirus momentarily as the keygen will be detected as a threat to your Windows (But it is safe and tested by SOFTSDL).
  • Now extract the package using WinZip or WinRaR Solution and install Adobe Substance 3D Painter 10.1.1 using setup.
  • After the installation, don’t launch the program, or close it if launched.
  • Copy the crack file to the installation directory and replace it.
  • It’s done, Enjoy the Adobe Substance 3D Painter 10.1.1 Full Version.

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